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 Call of Duty 4 Modern Warfare - Multiplayer Guide

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PostSubject: Call of Duty 4 Modern Warfare - Multiplayer Guide   Sat Feb 09, 2008 3:38 pm

Call of Duty 4 Online Multi-Player Guide

Contents -


  1. Introduction
  2. Unlockable Features
  3. Classes
  4. Weapons
  5. Perks
  6. Maps
  7. Modes
  8. Rank/XP Table
  9. Prestige

* Introduction

I've compiled this Guide as a comprehensive source of information for the xbox Live online Multi-Player in Call of Duty 4: Modern Combat. Credit goes to xCHEFSx, Dr Cro, and jagriff333 for their work, with much Thanks to fourzerotwo and IW for a great game with unsurpassable product support.

Online MP for CoD4 has an interesting (if not complicated) Rank system. Initially, a player is very limited in which Classes they may use and which Modes (gametypes) they can play, BUT this is quickly overcome by playing a few matches. (if you are reasonably good at shooters you may go up 2 or more ranks in your first game!) Browse the guide below for details. (most numbers in this guide refer to the Rank needed to unlock the associated feature/weapon/perk/ect.) Rank is determined by Experience Points (XP), which are earned through performance in play.

Challenges add another dimension to the online play. Challenges are unlocked, in parts, beginning at Rank 5. They mark accomplishments like X kills or headshots with a specific weapon, unusual kills (and deaths), and so on. Completing Challenges rewards XP and may unlock weapon attachments or camo. There are different sets of Challenges- they are: Assault, SMG, LMG, SG, Sniper, Bootcamp, Operations, Killer, Humiliation, and Elite.

COD4 may NOT be played with more then one account on a box at a time, nor with guests- NO guests on Live in COD4, sorry. You can play local split-screen MP.(and LAN, I think.) There is no co-op mode through the SP campaign, online or otherwise.

Unlockable Features
Demolitions Class 2
Sniper Class 3
Create-A-Class 4
Challenges 5
Clan Tag 12
Prestige Mode 55

Classes
Default Classes:
Assault - M16 w/GL, M9, Stun x1, Stopping Power, Extreme Conditioning
Spec Ops - MP5, USP.45 w/Silencer, Flash x1, C4, Sonic Boom, Steady Aim
Light Machine Gunner - M249 SAW, USP.45, Stun x3, Juggernaut, Deep Impact
Demolitions - W1200, M9, Smoke x1, RPG, Sonic Boom, Extreme Conditioning
Sniper - M40A3, M9 w/Silencer, Flash x3, Stopping Power, Deep Impact


Custom Classes are available at Rank 4 and allow you to mix-and-match (almost) any combination of weapon, attachment, camo, and perks. There are 5 custom slots available to hold your configs. The primary weapon and selected Camo Pattern determine your figures appearance. (if you want a gilly suit you have to have a SR as a primary weapon.) The various camos can make a difference depending on the map.

Weapons
Assault Rifles - attachments: Grenade Launcher, Silencer, RDS, ACOG
M16A4 (1)
AK-47 (4)
M4 (10)
G3 (25)
G36c (37)
M14 (46)
MP44 (52)

Sub Machine Guns - attachments: Silencer, RDS, ACOG
MP5 (1)
Skorpion (4)
Mini-Uzi (13)
AK-74u (28)
P90 (40)

Light Machine Guns - attachments: Grip, RDS, ACOG
M249 SAW (1)
RPD (4)
M60E4 (19)

Shotguns - attachments: Grip, RDS
W1200 (2)
M1014 (31)

Sniper Rifles - attachments: ACOG
M40A3 (3)
M21 (Cool
Dragunov SVD (22)
R700 (34)
Barrett .50cal (49)

Pistols - attachments: Silencer (excluding DEagle)
M9 (1)
USP .45 (1)
M1911 .45 (16)
Desert Eagle .50 (43)
Gold Desert Eagle (55)

Hand Grenades - Frag, Flash, Stun, and Smoke

Gold Weapons require ALL the Challenges in a particular weapon category be completed to unlock. For instance, all the assault rifle markmanship and expert challenges must be completed to unlock the golden AK-47. The other gold weapons are the Mini Uzi, M60E4, Shotgun, and the Dragonov. The golden Desert Eagle is an exception and is unlocked at level 55 regardless of any challenges. These guns are a direct reference to the Golden Gun and Gold PP7 in GoldenEye for the N64.

Perks
Perk Slot 1
[GL and Grip attachments occupy this slot when selected]
1 C4 x2 - Romote Detonation Explosive
1 Special Grenades x3 - 3 Special grenades (No Smoke)
2 RPG-7 x2 - Rocket Launcher w/2 Rockets
14 Bomb Squad - Can see enemy Claymores and C4
23 Claymores x2 - Trip mines
32 Bandolier - Extra ammunition
41 Frag x3 - 3 Frag grenades

Perk Slot 2
1 Stopping Power - Increased bullet damage
1 Juggernaut - Increased health
1 Sonic Boom - Bigger explosive damage
11 UAV Jammer - Do not show up on UAV
20 Sleight of Hand - Faster reload
29 Double Tap - Quicker rate of fire
38 Overkill - Ability to bring 2 primary weapons, no pistol

Perk Slot 3
1 Deep Impact - deeper bullet penetration
1 Extreme Conditioning - Sprint longer
1 Steady Aim - Increased hip fire accuracy
8 Last Stand - Allows a few shots with a pistol before death
17 Martyrdom - Drop a grenade when killed
26 Iron Lungs - Hold breath longer
35 Eavesdrop - Hear the other team
44 Dead Silence - Make less sound when you move

Maps

Ambush Large desert town, excels in Sabotage Matches.
Backlot Medium sized construction Site, great level for any mode.
Bloc Large Russian apartment bloc. Intense Domination Matches.
Bog Small desert bog. Open level, excellent for smaller groups.
Countdown Open launch pad. Huge sight lines and dangerous maneuvering.
Crash Downed Sea Knight in a desert town. Fantastic team games.
Crossfire Small desert town. Intense interior fighting and strong firefights.
District Large urban town with a market in the middle. Great for team games.
Downpour Big rainy Russian farm. Excellent for Sabotage Matches.
Overgrown Large overgrown rural Russian area.
Pipeline Russian trainyard. Excellent team games.
Shipment Tiny Russian shipyard. Fast paced action with no hiding.
Showdown Small desert arena. Great fast gameplay.
Strike Large urban desert town. Excellent team games.
Vacant Deserted Russian office. Intense interior fighting.
Wetwork Medium-Large cargoship at night in rain.

Gametypes (#-# is min and max number of players)
Team Deathmatch: kill the opposing team. 6-12
Free-For-All: every man for himself. 4-8
Domination: 3 flags must be captured. 6-12
Ground War: big team deathmatch and domination. 8-18
Sabotage: neutral bomb spawns in the middle of the map. 6-12
Headquarters: capture the single, neutral base first; or destroy it. 6-12
Search & Destroy: defend or destroy the objective; no respawns. 6-12
Team Objective: combination of objective modes. 6-12
Team Tactical: Small team based games. 4-6
Team Hardcore: limited HUD, friendly fire on, no kill cam. 6-12
Old School: no classes, pickups, increased health and jump height. 4-8
Cage Match: 1 v 1 with old school rules. 2 players.
Oldcore: tdm with combo of hardcore and old school. 6-12

Rank XP Table (Rank # / Title / XP)


  • 1 Private First Class 0
  • 2 Private First Class I 30
  • 3 Private First Class II 120
  • 4 Lance Corporal 270
  • 5 Lance Corporal I 480
  • 6 Lance Corporal II 750
  • 7 Corporal 1080
  • 8 Corporal I 1470
  • 9 Corporal II 1920
  • 10 Sergeant 2430
  • 11 Sergeant I 3000
  • 12 Sergeant II 3650
  • 13 Staff Sergeant 4380
  • 14 Staff Sergeant I 5190
  • 15 Staff Sergeant II 6080
  • 16 Gunnery Sergeant 7050
  • 17 Gunnery Sergeant I 8100
  • 18 Gunnery Sergeant II 9230
  • 19 Master Sergeant 10440
  • 20 Master Sergeant I 11730
  • 21 Master Sergeant II 13100
  • 22 Master Gunnery Sergeant 14550
  • 23 Master Gunnery Sergeant I 16080
  • 24 Master Gunnery Sergeant II 17690
  • 25 2nd Lieutenant 19380
  • 26 2nd Lieutenant I 21150
  • 27 2nd Lieutenant II 23000
  • 28 1st Lieutenant 24930
  • 29 1st Lieutenant I 26940
  • 30 1st Lieutenant II 29030
  • 31 Captain 31240
  • 32 Captain I 33570
  • 33 Captain II 36020
  • 34 Major 38590
  • 35 Major I 41280
  • 36 Major II 44090
  • 37 Lt. Colonel 47020
  • 38 Lt. Colonel 50070
  • 39 Lt. Colonel II 53240
  • 40 Colonel 56530
  • 41 Colonel I 59940
  • 42 Colonel II 63470
  • 43 Brigadier General 67120
  • 44 Brigadier General I 70890
  • 45 Brigadier General II 74780
  • 46 Major General 78790
  • 47 Major General I 82920
  • 48 Major General II 87170
  • 49 Lieutenant General 91540
  • 50 Lieutenant General I 96030
  • 51 Lieutenant General II 100640
  • 52 General 105370
  • 53 General I 110220
  • 54 General II 115190
  • 55 Commander 120280
Prestige
So where do you go after 55 gets boring? Into Prestige mode! IF you choose, you may reset your Rank and begin again at 1. You lose *everything* but lifetime stats like total Kills, total headshots, total XP, K/D ratio, time played, and a few others. All weapons, attachments, gold guns, camo, and so on are lost.(until you unlock them again.) In return, you get a cool symbol next to your name in the lobby; and a renewed challenge. You can enter Prestige mode 10 times, earning a different badge for each level of Prestige you achieve.

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